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Skills gap in cyber

"Gamification can increase engagement by as much as 60% as it makes monotonous or dense training both more enjoyable and memorable. Elements like competition and time-sensitivity further increase a sense of realism and immersion, leading to up to 20% increase in focus and 40% increase in information retention.” James Biggs, Co-founder of Zubr

To allow the cyber-security sector to grow at the rate it has the potential to, we need to find innovative ways of introducing it to a wider audience. Essentially, to the people who may not have considered their skillset applicable, when in fact they have exactly what cyber needs to broaden its horizons and diversify knowledge.

Learn more about how we have work towards this objective at TechSpark magazine.

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