News

Educating people on cyber security through gamification

01 –Skills gap in cyber"Gamification can increase engagement by as much as 60%…


Does authenticity matter in digital avatars and virtual characters?

01 –Who would you become in a virtual world?Digital avatars are the medium…


Building multi-user applications to drive the future of the metaverse

01 –Atom & the MetaverseMany experiences in virtual reality (VR) are…


Zubr is excited to launch our new agency-focussed sub brand: Atom

01 –Atom Launches!Since 2015 Zubr has been creating experimental augmented and…


Atom listed as leading organisation in immersive tech

01 –Top studio for AR and VRThe largest technology network in the West,…


Crack Magazine and Zubr unveil Aphex Twin - Augmented

01 –Press ReleaseBristol-based independent music magazine, Crack, have today…